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SCP-106 Teleportation.

Discussion in 'Denied' started by TheDarkish, Apr 26, 2018.

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  1. Chubby

    Chubby smushed and smashed Member

    I doubt they'll allow for multiple teleport locations, as he'd become way too OP.
  2. Marc Landuke

    Marc Landuke God Tier Member

    He is easily avoidable because he is slow. And he has to take a few seconds to teleport by going inside one void and coming out of another.
  3. Sail

    Sail Active Member

    The point of the Keter classification is to say that an SCP is OP. 106 is one of the most dangerous Keter SCPs of all time.
  4. Chubby

    Chubby smushed and smashed Member

    I mean for gameplay reasons. Plus if that were the case, don’t you think 682 would be much harder to contain than just 999 tickling it once?
  5. Chubby

    Chubby smushed and smashed Member

    The point of 106 is to ambush people, so I doubt these critical seconds would be an issue.

    (Sorry for double post, iPhone being a pain)
  6. Sail

    Sail Active Member

    Yes, 682 would be, I actually hate that you can just tickle him with 999 even though in lore 999 tickling 682 is a terrible idea. Also, containing 106 if these changes are going to be added would still be way easier than the actual ways to contain 682.
    Chubby likes this.
  7. Miller

    Miller Well-Known Member ULTRA MEGA USER


    106 gets re-contained pretty easily if 106 the 106 is new, or dosen't ambush well. It also makes 106 more frightening to go against. But have a timer, like a minute or so to do the teleportation again.
    Chubby likes this.
  8. Rolex

    Rolex Active Member ULTRA MEGA USER

    Very interesting. 106 walks really slow but, I can alot of abuse

    +Support Add a cooldown and this would be great. 106 should Not only be able to teleport to his pocket dimension.

    Suggetion: A cooldown that can stop abuse (I've seen one minute, but i also seen up to 15 minutes.) and possibly allowing him to have up to two portals would be nice.
    Last edited: Jul 11, 2018
  9. SynO

    SynO Forum Rookie

    So uhhhh, was this abandoned?
  10. Burton Guster

    Burton Guster Expert Tier Member

    106 is to slow, can't catch anyone
  11. Chubby

    Chubby smushed and smashed Member

    I am aware of that, as many people have already said the same thing before.
  12. Sanchioso

    Sanchioso God Tier Member ULTRA MEGA USER

    The only problem I have, is that there are 106 that camp the hallway to their CC the entire time, this would just make it easier to camp it.
  13. Chubby

    Chubby smushed and smashed Member

  14. nifty

    nifty Banned Banned

    scp-106 is supposed to scare me, not encourage me to jog a bit more.
    he needs a buff in some way, shape or form.
  15. GetAlife

    GetAlife Active

    For all the people saying that itll ruin the game look at SCP Secret Laboratory They have 106 Running and he isnt a hassle 106 right now is a setback not a world ending monster
  16. Chubby

    Chubby smushed and smashed Member

    Maybe that's because you don't have to drag a Class D to his CC in shitty elastic restraints, and maybe also the fact you can literally shoot him.
    Also you've already supported this btw.
  17. ImTheFBI

    ImTheFBI God Tier Retired Staff

    Making rules for it would require staff to watch 106 constantly. If it was restricted to where 106 could only use it in certain areas it would be okay, but otherwise it'd be easily abused.
  18. SixBytes

    SixBytes Active Member

    All the reasons stated above
    This needs to be added
  19. Harris Press

    Harris Press Trusted Admin Trusted Admin ULTRA MEGA USER SCPRP Staff

    It would be cool if is possible.
    SixBytes and Andrew Davis like this.
  20. Karuno lord

    Karuno lord Forum Rookie

    Bump and +support I honestly think this would be really good especially if it had a rule on cooldown or usage and with how admins can view logs i feel there wouldn't be much people trying to abuse this if they could. honestly i don't know how hard it is to code i imagine pretty difficult but if you could code in an actual cooldown to stop minge's abusing this i feel it would be a great addition to 106.
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