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SCP-106 Teleportation.

Discussion in 'Suggestions' started by TheDarkish, Apr 26, 2018.

  1. Chubby

    Chubby Well-Known User Member

    I doubt they'll allow for multiple teleport locations, as he'd become way too OP.
  2. Marc Landuke

    Marc Landuke Active User Member

    He is easily avoidable because he is slow. And he has to take a few seconds to teleport by going inside one void and coming out of another.
  3. Sail

    Sail Active User Member

    The point of the Keter classification is to say that an SCP is OP. 106 is one of the most dangerous Keter SCPs of all time.
  4. Chubby

    Chubby Well-Known User Member

    I mean for gameplay reasons. Plus if that were the case, don’t you think 682 would be much harder to contain than just 999 tickling it once?
  5. Chubby

    Chubby Well-Known User Member

    The point of 106 is to ambush people, so I doubt these critical seconds would be an issue.

    (Sorry for double post, iPhone being a pain)
  6. Sail

    Sail Active User Member

    Yes, 682 would be, I actually hate that you can just tickle him with 999 even though in lore 999 tickling 682 is a terrible idea. Also, containing 106 if these changes are going to be added would still be way easier than the actual ways to contain 682.
    Chubby likes this.
  7. G_mill99

    G_mill99 Well-Known User Member


    106 gets re-contained pretty easily if 106 the 106 is new, or dosen't ambush well. It also makes 106 more frightening to go against. But have a timer, like a minute or so to do the teleportation again.
    Chubby likes this.
  8. Rolex

    Rolex Active User Member ULTRA MEGA USER

    Very interesting. 106 walks really slow but, I can alot of abuse

    +Support Add a cooldown and this would be great. 106 should Not only be able to teleport to his pocket dimension.

    Suggetion: A cooldown that can stop abuse (I've seen one minute, but i also seen up to 15 minutes.) and possibly allowing him to have up to two portals would be nice.
    Last edited: Jul 11, 2018