• Hey Guest, you may be unaware of our Patreon. If you want to give us some support please head on over and sign up. If you get God Tier you don't even receive ads anymore!


  • Hey Guest, you may be unaware of our steam group. You should join it to receive new information about events etc. on the server!


    Note: Do not use the Steam group to rant about your ban or to ask to be unbanned. It won't make your situation any better.

The All-Encompassing Z-Unit Guide


God Tier
Hello! Welcome to the All-Encompassing Z-Unit Guide!


This guide will serve to teach you on how to be an effective and useful Z-Unit/Deputy!

Let's start out with the basics:

Section 1, Introduction:
Z-Unit is tasked with dealing with D-Block and the residents within it, which are D-Class. Z-Units are solely responsible for handling D-Class, taking care of them, prepare them for testing/feedings, and make sure they don't learn about the Foundation's many secrets. Z-Units must also handle themselves with D-Class, as it can be a little stressing to deal with them sometimes, but if you do your job correctly you can have a real fun time.
Z-Units can set the code for D-Block, here are all the codes and the commands to set them:

Free time: /dcode 1
Roll call: /dcode 2
Eating time: /dcode 3
Shower time: /dcode 4
Exercise time: /dcode 5
Work time: /dcode 6
Lockdown: /dcode 7
Return to cells: /dcode 8

Here are the rules and regulations for all Z-Units: https://www.concordiagaming.com/index.php?threads/z-unit-rules-and-regulations.32362/
You must follow these rules or risk getting punished or demoted from Z-Unit.
Here is the roster for all Z-Units, if you aren't already on it, you should be:
That just about concludes the introduction, now onto the other topics.

Section 2, Handling D-Class:
D-Class can get a bit rowdy sometimes, so here's some basic rules on how to punish and enforce rules on D-Class.
Reasons to use deadly force:​
  1. Prisoner has a deadly weapon.
  2. Prisoner is attempting to, or has just committed murder.
  3. Resisting Arrest.
  4. Conspiring against the foundation.
  5. Prisoner is making an escape attempt.
  6. Prisoner is a major threat to the facility.
  7. Entering an Unauthorized area.
  8. Prisoner has contraband.
  9. Prisoner attacked a guard.
Reasons to use non-deadly force/regular punishment(Solitary Confinement):
  1. Prisoner attacked another prisoner.
  2. Prisoner damaged Foundation property.
  3. Prisoner disobeyed orders.
  4. Prisoner has broken a rule.
  5. Disobeying Z-Units orders.
  6. Sexual Assault on another Prisoner.
Now, let's discuss lockdowns as well. When enforcing a lockdown, you should first begin by setting the code to 'Return to cells' (Refer to section 1). Then, you should do an advert: /advert [D-Block PA] Lockdown! Get to your cells in 40 seconds, refuse and we detain/terminate you. Lastly, call the lockdown code, close all the D-Block cells doors via the control room, and move in to secure all the D-Class in their cells.
Whether you should KOS or AOS them during a lockdown depends on the situation. If there is a Code Orange, multiple D-Class are escaping, have mass contraband, weapon(s), rioting, or are committing murder of other D-Class/personnel, then you should KOS them. If there is a code red, info-breach, property damage, or small scale contraband, then you should only keep it AOS.
Lockdowns should only last until the Code Red/Orange/info-breach is over or until you are done searching/amnesticizing them.

During small scale D-Block breaches, it is expected of Z-Units to do a roll call. Roll calls are so that Z-Units can account for every D-Class currently inside of D-Block and report if any are missing. You should start the roll call by making a D-Block PA advert (ex. /advert [D-Block PA] Roll call! Get to the shutters now or face detainment.) and then counting off the D-Class via their shirt numbers and looking at the tab menu (You are allowed to do this.). If there are any D-Class missing, you should ask over radio if there are any D-Class in use currently. If there is no response or it has been confirmed no, you should search all the D-Class currently within the roll call line in case of contraband. Then call for a ID check throughout the Foundation to search for the missing D-Class in case they managed to get to the armory.
Small tip: Never go inside D-

Section 3, Taking care of D-Class:
As a Z-Unit, you are expected to make sure the D-Class personnel eat, bathe, exercise and stay healthy. This includes giving them proper medical care when needed, even if you are the one who has inflicted the injury.
Eating time: If there hasn't been a eating time in a while or D-Class are requesting food, you are responsible for giving them food. This is a pretty standard procedure, get another Z-Unit, yourself or a D-Class on the credible roster to enter the kitchen and prepare food for D-Class based on their requests and health, while you or another Z-Unit stands outside guarding. You should not overfeed or underfeed D-Class, for example: Giving a D-Class 4 cheeseburgers, giving a D-Class one carton of milk and then giving him nothing else, etc. After eating time is over, you should escort those inside out and close the cafeteria shutters.
Shower time: Every once in a while, preferably after exercise time, you should get D-Class to clean themselves off in the showers to the left of cafeteria. You should start off the shower time by setting the D-Block code and doing an advert, ordering them to take the shower. Ex. '/advert [D-Block PA] Shower time! Get to the showers, take your clothes off and get yourself clean.' You should also get D-Class some soap from the supply room beforehand.
Exercise time: This is pretty simple, do an advert ordering D-Class to exercise room, close the door once everyone's inside, and let them do what they want. If there are D-Class who seem bored, not playing chess, you should set up some exercise sessions, like basketball or jumping jacks.
Free time: If you are in D-Block during free time, you should be interacting with D-Class in a controlling and positive way. My favorite way to do this is playing games, especially if you have prop permissions. Here are a list of games you can play with D-Class that are fun and easy to set up, I'll put an asterisk next to the ones you need prop perms for:
- Red Light Green Light
- Mafia
- *Tether ball
- *Basketball
- D&D (Notepads recommended)
- Arm wrestling competition
- Leapfrog
- Piggyback race
- Uno (Notepads needed)
- *Soccer
- *Dodgeball
- Long jump
(Feel free to recommend more)
Also, if you do have prop perms, feel free to ask any deputy for permission to build keycard gates within D-Block.

Section 4, Preparing D-Class for testing/feeding:
D-Class are used mainly for testing and feeding, you are responsible for handing them over to SID and/or GenSec. Whenever anyone requests D-Class over radio, you should grab however many D-Class they need and prepare them at the entrance of D-Block. If you are by yourself outside of D-Block when you need to grab a D-Class, you should ask someone over to D-Block (NOT TO GO INSIDE, Z-UNITS MAY NOT ALLOW LEVEL 2'S INSIDE) and get a D-Class from the front gate. If there are none at the front gate, you should do an advert ordering them to get there in a single file line. Ex. '/advert [D-Block PA] Get to the entrance for testing in a single file line.' D-Class that resist arrest should be warned first then terminated if they do it again.

Section 5, Handling info-breaches:
Handling SCP info inside and outside D-Block to prevent info breaches is probably one of the most important parts of Z-Unit. SCP's should never be near or inside D-Block, if a SCP manages to get near D-Block, you may use force, negotiation, or lure the SCP to get it out. if D-Class get information regarding a Euclid+ SCP (besides 076/082/2337) or the SCP is inside D-Block, you should enact a lockdown. During the lockdown, priority should be removing the SCP from the D-Block area. After removing the SCP, you should begin amnesticization of D-Block. If there is a Deputy warden on, you can get them to pump Class-A amnestics in a short burst into D-Block, erasing their memories quickly instead of having to individually spray them. Ex. '/advert [D-Block] Red gas sprays into the cells for about 3-4 seconds, you lose your memory over the past 6 hours. [Roll 99+ to remember]'. After that, you may open up all the cells as soon as the coast is clear.

Some extra tips & tricks:
- Never go inside D-Block alone
- Only credible D-Class are trusted in the kitchen/work area

(Going to be adding more)

That's pretty much it, if you follow these directions, Z-Unit can be very fun and you could be promoted as well.​

Users Who Are Viewing This Thread (Users: 0, Guests: 2)